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Gameplay Engineer | XR Developer

Helin (Henry) Wang

Welcome to my digital portfolio.

About Me

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Helin (Henry) Wang

I'm an aspiring Gameplay Programmer and Designer currently pursuing a Master's at Carnegie Mellon University's Entertainment Technology Center, with experience in developing diverse games and interactive projects. Skilled in gameplay systems, prototyping, and interactive technologies. Passionate about immersive gameplay and emerging technologies like XR, I thrive in collaborative environments, crafting memorable and engaging experiences that captivate players.

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GameDev | C#/Lua | ECS

Gameplay Engineer Intern @ Honkai: Star Rail

May. 2026 - Aug. 2026

  • Owned an A-tier story activity, from ECS gameplay to client UI.

  • Shipped a config-driven UI feature across multiple client screens.

  • Resolved live-game bugs across gamepad-navigation and C# data systems.

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Immersive Experience | C#/C++ | Hardware

Immersive Tech Intern

Sep. 2024 - Dec. 2024

  • Contributed to the development of immersive XR experiences using Unity, Meta Quest, and Ultraleap Motion Controller.

  • Focused on interaction development, VR adaptation, and multiplayer implementation.

  • Collaborated on exhibition setup for NHCCE and MDX Summit 2024.

Game Projects

A collection of game projects developed during my university studies and internship, spanning various genres and technologies.

Interactive Experience

A collection of interactive projects developed during my university  and internship, exploring creative uses of XR and input hardware.

Other Work

AI & Programming

A collection of projects showcasing technical expertise in AI algorithms, data visualization, and programming, highlighting practical applications across various fields.

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