Gameplay Engineer | XR Developer
Helin (Henry) Wang
Welcome to my digital portfolio.
About Me

Helin (Henry) Wang
I'm a gameplay engineer and M.E.T. student at Carnegie Mellon's Entertainment Technology Center, graduating in May 2027. In summer 2026 I interned on Honkai: Star Rail at HoYoverse, owning a story activity from ECS gameplay logic to client UI. I build gameplay systems in Unity (C#) and Unreal Engine (C++).

Gameplay | C#/Lua | ECS
Gameplay Engineer Intern @ Honkai: Star Rail
May. 2026 - Aug. 2026
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Built gameplay and UI for the event "The Fluffy Movie: Overheated", from ECS systems to client screens.
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Shipped a config-driven UI feature across multiple client screens.
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Resolved live-game bugs across gamepad-navigation and C# data systems.

Immersive Experience | C#/C++ | Hand Tracking & MR
Immersive Tech Intern
Sep. 2024 - Dec. 2024
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Contributed to the development of immersive XR experiences using Unity, Meta Quest, and Ultraleap Motion Controller.
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Focused on interaction development, VR adaptation, and multiplayer implementation.
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Collaborated on exhibition setup for NHCCE and MDX Summit 2024.
Interactive Experience
XR and physical-interface projects: multi-user CAVE VR, hand tracking, and mixed reality.



















