top of page

Gameplay Engineer | XR Developer

Helin (Henry) Wang

Welcome to my digital portfolio.

About Me

20250615_105106000_iOS.jpg

Helin (Henry) Wang

I'm a gameplay engineer and M.E.T. student at Carnegie Mellon's Entertainment Technology Center, graduating in May 2027. In summer 2026 I interned on Honkai: Star Rail at HoYoverse, owning a story activity from ECS gameplay logic to client UI. I build gameplay systems in Unity (C#) and Unreal Engine (C++).

Honkai-0ffd09fa-451f-446a-b4fa-8d44e3659f61.jpg
10196534_edited.jpg

Gameplay | C#/Lua | ECS

Gameplay Engineer Intern @ Honkai: Star Rail

May. 2026 - Aug. 2026

  • Built gameplay and UI for the event "The Fluffy Movie: Overheated", from ECS systems to client screens.

  • Shipped a config-driven UI feature across multiple client screens.

  • Resolved live-game bugs across gamepad-navigation and C# data systems.

691af0fc9b068e303f46f083_Untitled design.jpg
9d5e42b8-2d2d-44ba-9a75-c38f177ff4bc-th.jpg

Immersive Experience | C#/C++ | Hand Tracking & MR

Immersive Tech Intern

Sep. 2024 - Dec. 2024

  • Contributed to the development of immersive XR experiences using Unity, Meta Quest, and Ultraleap Motion Controller.

  • Focused on interaction development, VR adaptation, and multiplayer implementation.

  • Collaborated on exhibition setup for NHCCE and MDX Summit 2024.

Game Projects

Gameplay systems I've designed and programmed in Unity and Unreal Engine, from turn-based tactics AI to co-op VR.

Interactive Experience

XR and physical-interface projects: multi-user CAVE VR, hand tracking, and mixed reality.

Other Work

AI & Programming

A collection of projects showcasing technical expertise in AI algorithms, data visualization, and programming, highlighting practical applications across various fields.

bottom of page